
Coming soon at the start of September,there will be lots of surprises about Shred Nebula here at 360 Evolved. So keep checking the blog to get in on the fun starting with the launch of Shred Nebula,but in the meantime,check out this press release from CrunchTime Games.
On an exclusive webcast, Goddard revealed the company was in the midst of planning a major Shred Nebula tournament with the goal of raising $50,000 in cash prizes for top players. Goddard is no stranger to running competitive tournaments, at just 23 years old in 1991 he organized, promoted and personally ran Capcom USA's first Official California Street Fighter II Tournament where the top player took home a Street Fighter II machine. Much like that effort, Goddard plans to involve the future Shred Nebula community in creating the most competitive and fair rule set to hold tournaments on Shred Nebula and plans to personally divert some of the sales revenue to raise the $50,000 target goal while looking for the right sponsors to help with securing the venue and vast number of Xbox 360's needed to hold this event. Goddard has stated that Shred Nebula's deathmatch and deep gameplay system in all modes was built from day one with this in mind while leaving lots of fun and casual play for all player types. More details are scheduled to be revealed within the next few weeks somewhere around the games launch on September 3, 2008 on Xbox LIVE Arcade
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2. Shred Nebula Design Documents:
On the live show, Goddard completed the interview by stating that CrunchTime Games was very pro helping up and coming designers how to design games, therefore they would be releasing the documentation used to Pitch Shred Nebula to Microsoft and some other top secret design files associated with the title. Goddard went on to state that the industry keeps these documents secret for no reason after a game ships and could be helping new comers by showing them how it works. Goddard and co-owner of CrunchTime Games David Winstead combined have 35 years of experience and are documentation experts originally trained in Japanese style design techniques, they both have plans for this to be the start of a series of major step towards helping the rapidly growing homebrew and academic communities by sharing this information freely and changing the way the industry handles helping the up and coming developers. Goddard personally is dedicating this gift to everyone interested in doing games for the XNA Creators Club on the Xbox 360 along with anyone who has dreamed of designing their own game. The Shred Nebula documents will be released on www.shrednebula.com at 12pm PST on September 3rd, 2008, just hours after the game launches on Xbox LIVE Arcade.
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